Factsheet

Developer:

Alper Sarıkaya

Release Date:

March 2013 (iOS - Android - Windows Phone 8)

Avalaible on:

iOS (AppStore) - Android (GooglePlay)

AppStore link:

Manuganu $0.99

GooglePlay link:

Manuganu Free

Website: manuganu.com

Description

Pure Action

Run, jump and slide from ropes, dodge rocks! Not enough? There is much more in Manuganu. Avoid swinging hammers and jump over moving ice blocks. Don’t get burned and jump between walls to collect coins and medallions. Break stone blocks and activate platforms before you fall into fog and much more...

A Running Adventure

Manuganu is a 3D side-scroller running game, in which you control the boy “Manuganu”.

Unlike other usual running games, Manuganu brings on the “Halt feature” to avoid swinging rocks, hammers, flames and other enemies with the right timing. Another important feature of Manuganu is the ability to switch from “running” mode to “rope climbing” mode when needed. But be careful! This mode has its own challenges.

Game Features

  • Platforming Actions: Double Jumping, Wall Sliding, Hovering, Wall Jumping, Rolling, Breaking Stone Blocks
  • Run through 30 different levels, each with it’s own unique design according to the level theme.
  • Two button controls and specific swipe controls.
  • Run into alternate paths to get 3 Star in all Levels.
  • Three different environments with full 3D graphics.
  • Original Soundtrack by Tolga YURDABAK
  • Turkish-English Language Support

Icon

Videos

Credits

Game Design - Programming - Art

Alper Sarıkaya

Sound & Music Design

Tolga Yurdabak

UI Graphic Supervizor

Elife Sarıkaya

About

My name is Alper Sarıkaya, and I’m an independent game developer based in Turkey. I graduated from the Faculty of Fine Arts, Painting Department at Marmara University, where I built a strong foundation in traditional art and visual design, principles that continue to shape my approach to game creation.

Since 2012, I’ve been developing mobile games that combine artistic expression with engaging gameplay. I’m experienced in the Unity game engine and C#, and in recent years, I’ve focused on creating 2D platformers and side-scrolling adventures.

As a solo developer, I handle nearly every aspect of my games, from art, design, programming, UI, and storytelling to creating the trailers, websites (including this one), and promotional materials. This hands-on approach allows me to ensure every detail reflects my personal vision. I collaborate with talented composers and sound designers for the music and sound effects, completing the worlds I create.

Alongside development, I’m passionate about pixel art, which has become a central part of my creative process. I continue to study and refine my craft, translating my painting background into expressive, handcrafted visuals that bring my game worlds to life.

My goal is to develop high-quality games that combine beautiful art, thoughtful design, and enjoyable gameplay and offering players memorable experiences.